کتاب های David H. Eberly
درباره نویسنده
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
David H. Eberly, 2006
3D game engine architecture: engineering real-time applications with Wild Magic
David H. Eberly, 2005
3D game engine design: a practical approach to real-time computer graphics
David H. Eberly, 2000
3D GAME ENGINE ARCHITECTURE
DAVID H. EBERLY, 2005
3d game engine architecture - engineering real-time applications with wild magic
David H. Eberly, 2005
3D Game Engine Architecture. Engineering Real-Time Applications with Wild Magic
David H. Eberly (Auth.), 2007
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
David H. Eberly, 2004
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
David H. Eberly, 2000
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
David H. Eberly, 2000
3D Geometry Tutorials - Geometric Tools
David Eberly
Game physics
David H. Eberly, 2004
Game Physics
David H. Eberly, 2003
Game Physics
DAVID H. EBERLY, KEN SHOEMAKE, 2004
Game physics
David H Eberly; Ken Shoemake, 2004
Game Physics Interactive 3D Technology Series
David H. Eberly, 2004
Game Physics, Second Edition
David H. Eberly, 2010
Geometric tools for computer graphics
Philip Schneider, David H. Eberly, 2003
Geometric Tools for Computer Graphics
Philip Schneider, David H. Eberly, 2002
Geometric tools for computer graphics
Philip Schneider, David H. Eberly, 2003
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Philip Schneider, David H. Eberly, 2002
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Philip Schneider, David H. Eberly, 2002
GPGPU Programming for Games and Science
Eberly, David H, 2014
Mathematical Problems from Combustion Theory
Jerrold Bebernes, David Eberly (auth.), 1989
