کتاب های Frank Luna
درباره نویسنده
Introduction to 3D Game Programming with DirectX 11
Frank Luna, 2012
Introduction to 3D Game Programming with DirectX 10
Frank D. Luna, 2008
Introduction to 3D game programming with DirectX 10
Frank D. Luna, 2008
Introduction to 3D Game Programming with DirectX 10
Frank D. Luna, 2008
Introduction to 3D Game Programming with DirectX 12
Frank Luna, 2016
Introduction to 3D game programming with DirectX 9.0
Frank D. Luna, 2003
Introduction to 3D Game Programming with DirectX 9.0
Frank D. Luna, 2003
Introduction to 3D Game Programming with DirectX 9.0
Frank D. Luna, 2003
Introduction to 3D Game Programming with DirectX 12
Frank Luna, 2016
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Frank D. Luna, 2006
Projektowanie gier 3D. Wprowadzenie do technologii DirectX 11
Frank Luna, 2014
Introduction to 3D Game Programming with DirectX 12
Frank D. Luna, 2016
Introduction to 3D Game Programming with DirectX 12
Frank D. Luna, 2016
Direct-Contact Heat Transfer
R. F. Boehm, Frank Kreith (auth.), Frank Kreith, R. F. Boehm (eds.), 1988
Anlaufmanagement in der Automobilindustrie erfolgreich umsetzen: Ein Leitfaden für die Praxis
Günther Schuh, Wolfgang Stölzle, Frank Straube (auth.), Günther Schuh, Wolfgang Stölzle, Frank Straube (eds.), 2008
Agent Mediated Electronic Commerce: The European AgentLink Perspective
Carles Sierra, Frank Dignum (auth.), Frank Dignum, Carles Sierra (eds.), 2001
Guide to Intelligent Data Analysis: How to Intelligently Make Sense of Real Data
Michael R. Berthold, Christian Borgelt, Frank Höppner, Frank Klawonn, 2010
Handbuch Automobilbanken: Finanzdienstleistungen für Mobilität
Frank Stenner (auth.), Dr. Frank Stenner (eds.), 2010
