انتشارات Morgan
GMPLS: Architecture and Applications (The Morgan Kaufmann Series in Networking)
Adrian Farrel, Igor Bryskin, 2006
Clinical and Genetic Aspects of Sudden Cardiac Death in the Practice of Sports Medicine
Millar, Lynne.; Sheikh, Nabeel, 2012
Game physics
David H. Eberly, 2004
Game Physics
David H. Eberly, 2003
Game Physics
DAVID H. EBERLY, KEN SHOEMAKE, 2004
Game physics
David H Eberly; Ken Shoemake, 2004
Game Physics Interactive 3D Technology Series
David H. Eberly, 2004
Game Physics, Second Edition
David H. Eberly, 2010
Geometric tools for computer graphics
Philip Schneider, David H. Eberly, 2003
Geometric Tools for Computer Graphics
Philip Schneider, David H. Eberly, 2002
Geometric tools for computer graphics
Philip Schneider, David H. Eberly, 2003
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Philip Schneider, David H. Eberly, 2002
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Philip Schneider, David H. Eberly, 2002
API Design for C++
Martin Reddy, 2011
Electronic Design Automation: Synthesis, Verification, and Test (Systems on Silicon)
Laung-Terng Wang, Yao-Wen Chang, Kwang-Ting (Tim) Cheng, 2009
System-on-Chip Test Architectures: Nanometer Design for Testability (Systems on Silicon)
Laung-Terng Wang, Charles E. Stroud, Nur A. Touba, 2007
Data-Intensive Text Processing with MapReduce
Jimmy Lin, Chris Dyer, Graeme Hirst, 2010
Advanced RenderMan: Creating CGI for Motion Pictures
Anthony A. Apodaca, Larry Gritz, 1999
CUDA Fortran for Scientists and Engineers. Best Practices for Efficient CUDA Fortran Programming
Massimiliano Fatica and Gregory Ruetsch (Auth.), 2014
CUDA Fortran for Scientists and Engineers: Best Practices for Efficient CUDA Fortran Programming
Gregory Ruetsch, Massimiliano Fatica, 2013
Mobile 3D Graphics: with OpenGL ES and M3G
Edward Haletky, 2007
Mobile 3D Graphics: with OpenGL ES and M3G
Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala, 2007
