انتشارات Morgan
Artificial Intelligence for Games, Second Edition
Ian Millington, John Funge, 2009
Artificial Intelligence for Games, Second Edition
Ian Millington, John Funge, 2009
Artificial Intelligence for Games, Second Edition
Ian Millington, John Funge, 2009
Artificial Intelligence: A New Synthesis
Nils J. Nilsson, 1998
Automated Planning: Theory & Practice (The Morgan Kaufmann Series in Artificial Intelligence)
Malik Ghallab, Dana Nau, Paolo Traverso, 2004
Blondie24: playing at the edge of AI
David B. Fogel, 2001
Creative Evolutionary Systems
David W. Corne, Peter J. Bentley, 2001
Essentials of Artificial Intelligence
Matt Ginsberg, 1993
Knowledge Representation
Ronald Brachman, Hector Levesque, 2004
Knowledge Representation and Reasoning
Ronald Brachman, Hector Levesque, 2004
Disappearing cryptography: information hiding: steganography & watermarking
Peter Wayner, 2008
Building the Agile Enterprise: With SOA, BPM and MBM (The MK/OMG Press)
Fred A. Cummins, 2008
Artificial Life For Graphics, Animation, Multimedia And Virtual Reality (Reduced)
Demitri Terzopoulos, Brian Barsky, 2007
Collision Detection in Interactive 3D Environments
Gino van den Bergen, 2003
Collision Detection in Interactive 3D Environments
Gino van den Bergen, 2003
