نتایج جستجو
Основы разработки компьютерных игр в XNA Game Studio
Дашко Ю.В., Заика А.А., 2016
Computational Models of Motivation for Game-Playing Agents
Kathryn E. Merrick (auth.), 2016
Changing the Rules of the Game: Economic, Management and Emerging Issues in the Computer Games Industry
Sabine Hotho, Neil McGregor (eds.), 2013
In the Game: Race, Identity, and Sports in the Twentieth Century
Amy Bass (eds.), 2005
Procedural Content Generation for Unity Game Development
Ryan Watkins, 2016
The Tetris Effect: The Game that Hypnotized the World
Dan Ackerman, 2016
The Rules of the Game: Cross-Disciplinary Essays on Models in Scholarly Thought
Teodor Shanin (Editor), 2001
Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
Alexander Osterwalder, Yves Pigneur, 2010
Global Game Industries and Cultural Policy
Anthony Fung, 2017
The study game: How to play and win with "statement-pie"
Laia Hanau, 1974
General Game Playing [draft]
Michael Genesereth, Michael Thielscher, 2014
Introduction to DevOps with Chocolate, LEGO and Scrum Game
Dana Pylayeva (auth.), 2017
Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung (auth.), 2017
Gamification: Using Game Elements in Serious Contexts
Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann (eds.), 2017
Game of Colors: Moderne Bewegtbildproduktion: Theorie und Praxis für Film, Video und Fernsehen
Eberhard Hasche, Patrick Ingwer (auth.), 2016
Game Hacking. Developing Autonomous Bots for Online Games
Nick Cano, 2016
Game Development with Unity
Michelle Menard, Bryan Wagstaff, 2014
On the Way to Fun. An Emotion-Based Approach to Successful Game Design
Roberto Dillon, 2010
