نتایج جستجو
Collected Wisdom of Game AI Professionals
Steve Rabin, 2017
Go: The World’s Most Fascinating Game, Vol. 1: Introduction
The Nihon Ki-in, 1973
Go: The World’s Most Fascinating Game, Vol. 2: Basic Techniques
The Nihon Ki-in, 1973
Great Game Timeline
Mark Dickens; Peter Hopkirk, 1997
End Game
Leigh Louey-Gung
Game theory through examples
Prisner, Erich, 2014
Game Mods: Desing, Theory and Criticism
Erik Champion, 2012
Zeckendorf: The autobiography of the man who played a real-life game of Monopoly and won the largest real estate empire in history.
William Zeckendorf, Edward McCreary, 2014
Game Graphics Programming
Allen Sherrod, 2008
Mathematics for 3D Game Programming and Computer Graphics
Eric Lengyel, 2012
D.H. Lawrence’s Australia: Anxiety at the Edge of Empire
David Game, 2015
Pathfinder Roleplaying Game: Adventure’s Guide
Paizo Inc., 2017
Pathfinder Roleplaying Game: Horror Adventures
Paizo Inc., 2017
Pathfinder Roleplaying Game: Villain Codex
Paizo Inc., 2017
Game Testing: All in One
Charles P. Schultz, Robert Denton Bryant, 2011
Marketing y videojuegos: Product placement, in-game advertisigin
José Martí Parreño, 2010
Divine Games: Game Theory and the Undecidability of a Superior Being
Steven J. Brams, 2018
Panda3D 1.7 Game Developer’s Cookbook
Christoph Lang [Lang, Christoph], 2011
Panda3D 1.6 Game Engine
David Brian Mathews [Mathews, David Brian], 2018
