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کتابکو موتور جستجوی کتاب های الکترونیکی در سطح اینترنت می باشد که همانند سایر موتورهای جستجو - مثلا گوگل - می تواند کتاب ها و اطلاعات مربوط به آن ها را استخراج و ایندکس نماید. در میان جستجو و ایندکس کردن کتاب ها، ممکن است کتابکو محتوای شامل کپی رایت را نیز ایندکس نماید. این فرآیند کاملا اجتناب ناپذیر است. چرا که ربات کتابکو محتوای شامل کپی رایت را از غیر آن تشخیص نمی دهد. دقیقا مانند موتور جستجوی عکس گوگل و یا گوگل اسکلار که ممکن است شامل محتوای دارای کپی رایت نیز باشد. ما کتاب ها را اسکن و آپلود نمی کنیم. استفاده از منابع این سایت تماما با مسئولیت و اطلاع استفاده کننده خواهد بود. اگر شما محتوای خود را در کتاب یافتید و خواستار حذف آن بودید، با ارسال یک ایمیل به دپارتمان حذف آثار از طریق "این ایمیل"، درخواست خود را ارسال نمایید. کتاب شما در کمتر از یک روز کاری حذف خواهد شد.

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نتایج جستجو

برای Games Workshop 2007، صفحه ۱۶ از ۴۹۲ در بین ۱۲,۲۹۲ کتاب.
    PDF
     Video Games and Storytelling: Reading Games and Playing Books

    Video Games and Storytelling: Reading Games and Playing Books

    Souvik Mukherjee (auth.), 2015
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    ZX Spectrum Games Code Club: Twenty Fun Games to Code and Learn

    ZX Spectrum Games Code Club: Twenty Fun Games to Code and Learn

    Gary Plowman, 2015
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    Partition Function Form Games. Coalitional Games with Externalities

    Partition Function Form Games. Coalitional Games with Externalities

    László Á. Kóczy, 2018
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     Probabilistic Theory of Mean Field Games with Applications II: Mean Field Games with Common Noise and Master Equations

    Probabilistic Theory of Mean Field Games with Applications II: Mean Field Games with Common Noise and Master Equations

    René Carmona,François Delarue (auth.), 2018
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     Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games

    Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games

    René Carmona,François Delarue (auth.), 2018
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    Probabilistic Theory of Mean Field Games with Applications I Mean Field FBSDEs, Control and Games

    Probabilistic Theory of Mean Field Games with Applications I Mean Field FBSDEs, Control and Games

    René Carmona, François Delarue, 2018
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    Invent your own computer games with python : teach yourself how to program by making computer games!

    Invent your own computer games with python : teach yourself how to program by making computer games!

    Sweigart, Al, 2009
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    Fun and Games for a Smarter Dog: 50 Great Brain Games to Engage Your Dog

    Fun and Games for a Smarter Dog: 50 Great Brain Games to Engage Your Dog

    Sophie Collins, 2016
    RAR
    Fun and Games for a Smarter Dog: 50 Great Brain Games to Engage Your Dog

    Fun and Games for a Smarter Dog: 50 Great Brain Games to Engage Your Dog

    Sophie Collins, 2016
    EPUB
    Goals and Games: Designing Your Employee’s Goals Like Game Designers Design Video Games

    Goals and Games: Designing Your Employee’s Goals Like Game Designers Design Video Games

    Ethan Mollick & David Edery [Ethan Mollick], 2010
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    Pro HTML5 Games: Learn to Build your Own Games using HTML5 and JavaScript

    Pro HTML5 Games: Learn to Build your Own Games using HTML5 and JavaScript

    Aditya Ravi Shankar, 2017
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    Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

    Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

    Joseph P. Laycock, 2015
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    Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple’s SceneKit and SpriteKit, 2nd Edition

    Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple’s SceneKit and SpriteKit, 2nd Edition

    James Goodwill, Wesley Matlock, 2017
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    Designing games for chidren: developmental, usability, and design considerations for making games for kids

    Designing games for chidren: developmental, usability, and design considerations for making games for kids

    Fisher, Carla, 2015
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    C.J.S. Purdy’s fine art of chess annotation and other thoughts. 3 : Annotations to 70 CJS Purdy games plus annotations to 30 John Purdy games

    C.J.S. Purdy’s fine art of chess annotation and other thoughts. 3 : Annotations to 70 CJS Purdy games plus annotations to 30 John Purdy games

    Purdy, C. J. S.; Purdy, John; Tykodi, Ralph J., 2002
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    HTML5 games development by example: beginner's guide: create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques

    HTML5 games development by example: beginner's guide: create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques

    Makzan, 2011
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    Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change

    Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change

    Karen Schrier, 2016
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    Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

    Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

    Joseph Laycock, 2015
    PDF
    Morphy’s games of chess : being a selection of three hundred of his games

    Morphy’s games of chess : being a selection of three hundred of his games

    Morphy, Paul Charles; Sergeant, Philip Walsingham, 1916
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    Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

    Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

    Carol Vorderman, 2015
    PDF
    Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

    Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

    David J. Gunkel, 2018
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    How well do I play chess : test games Open games.

    How well do I play chess : test games Open games.

    Vsevolod Kostrov; Evgeni Ermenkov, 2007
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    Making Games in Wood: Games You Can Build Yourself

    Making Games in Wood: Games You Can Build Yourself

    Katharina Zechlin
    PDF
    Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques

    Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques

    Micheal Lanham, 2020
    ZIP
    Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques. Code

    Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques. Code

    Micheal Lanham, 2020
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