نتایج جستجو
More Board Game Education: Inspiring Students Through Board Games
Jeffrey P. Hinebaugh, 2019
Playing the Past. History and Nostalgia in Video Games
Zach Whalen, Laurie N. Taylor (eds.), 2008
Games, Theory and Applications
L. C. Thomas, 2011
Flim Flam Man: How Con Games Work
M. Allen Henderson, 1985
The Grandparents Handbook: Games, Activities, Tips, How-tos, and All-around Fun
Elizabeth Laban, 2010
Phantasmal Spaces: Archetypical Venues in Computer Games
Mathias Fuchs, 2019
Games and Mathematics: Subtle Connections
David Wells, 2012
Games and Gaming: An Introduction to New Media
Larissa Hjorth, 2011
Enterprise Games: Using Game Mechanics to Build a Better Business
Michael Hugos, 2012
2D graphics programming for games
John Pile Jr., 2013
The art of video games: from Pac-Man to Mass Effect
Chris Melissinos, Patrick O'Rourke, 2012
Games: Purpose and Potential in Education
Luca Botturi, Christian Sebastian Loh (auth.), Dr. Christopher Thomas Miller (eds.), 2009
Learn Python by Coding Video Games (Beginner)
Patrick Felicia, 2022
Rule Britannia: Nationalism, Identity and the Modern Olympic Games
Matthew P. Llewellyn, 2011
Games we Play
Pam Holden, 2008
Strategies and Games, second edition: Theory and Practice
Prajit K. Dutta, Wouter Vergote, 2022
Fun and Games: Extreme Parks: Angles
Cathleen D'Alessandro, 2018
Fun and Games: Food Shapes: 2-D Shapes
John Leach, 2019
Violent Video Games
Roman Espejo, 2014
