نتایج جستجو
Seeing into the Earth: Noninvasive Characterization of the Shallow Subsurface for Environmental and Engineering Applications
National Research Council; and Resources Environment Commission on Geosciences; Water Science and Technology Board; Board on Earth Sciences and Resources, 2000
2017-2018 Assessment of the Army Research Laboratory: Interim Report
and Medicine Engineering National Academies of Sciences; Division on Engineering and Physical Sciences; Laboratory Assessments Board; Army Research Laboratory Technical Assessment Board, 2018
Networking Games: Network Forming Games and Games on Networks
Vladimir Mazalov, Julia V. Chirkova, 2019
Networking Games: Network Forming Games and Games on Networks
Vladimir Mazalov, Julia V. Chirkova, 2019
Eurogames: The Design, Culture and Play of Modern European Board Games
Stewart Woods, 2012
Go and Go-Moku: The Oriental Board Games
Edward Lasker, 1960
Moves in Mind: The Psychology of Board Games
Fernand Gobet, 2004
Fire On Board: Shirov's Best Games
Alexei Shirov, 1997
Fire On Board: Shirov's Best Games
Alexei Shirov, 1995
Avidly Reads Board Games
Eric Thurm, 2019
Gaming Empire in Children’s British Board Games, 1836–1860
Megan A. Norcia, 2019
Game Play: Paratextuality in Contemporary Board Games
Paul Booth, 2015
Heritage, Memory and Identity in Postcolonial Board Games
Michal Mochocki (editor), 2023
Paper Time Machines. Critical Game Design and Historical Board Games
Foreword by Volko Ruhnke, 2025
Favorite (Historic) Board Games You Can Make and Play [Play It Again]
Asterie Baker Provenzo, Eugene F. Provenzo, Jr., Peter A. Zorn, Jr. (illustrator), 1990
Paper Time Machines: Critical Game Design and Historical Board Games
Maurice W. Suckling, 2024
Advances in Dynamic Games: Theory, Applications, and Numerical Methods for Differential and Stochastic Games
Yurii Averboukh (auth.), Michèle Breton, Krzysztof Szajowski (eds.), 2011
Advances in Dynamic Games: Theory, Applications, and Numerical Methods for Differential and Stochastic Games
Yurii Averboukh (auth.), Michèle Breton, Krzysztof Szajowski (eds.), 2011
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations
Helen Routledge (auth.), 2016
