نتایج جستجو
ASME Y14.41-2003 - DIGITAL PRODUCT DEFINITION DATA PRACTICES
The American Society of Mechanical Engineers, 2003
Serious Play. Literacy, learning and digital games
Catherine Beavis, Michael Dezuanni, Joanne O’Mara (eds.), 2017
The Digital University: A Dialogue and Manifesto
Peters, Michael and Jandric, Petar, 2018
Digital Fonts and Reading
Mary C. Dyson, Ching Y. Suen (eds.), 2016
Digital Fonts and Reading
Mary C Dyson, Ching Y Suen, 2016
Digital Fonts and Reading
Mary C Dyson, Ching Y Suen, 2016
The Internet Trap: How the Digital Economy Builds Monopolies and Undermines Democracy
Matthew Hindman, 2018
The Collected Works of C. G. Jung [Complete Digital Edition]
Carl Gustav Jung
Theory and Applications of Digital Speech Processing
Lawrence R. Rabiner, Ronald W. Schafer, 2010
Take Control of Your Digital Legacy
Joe Kissell, 2017
Modern Digital Electronics
R P Jain
Digital Engineering with Minecraft
James Floyd Kelly, 2016
Processamento Digital de Imagens
Rafael C. Gonzalez, 2009
The Collected Works of C.G. Jung: Complete Digital Edition
C. G. Jung, 2014
The Digital Artist’s Portfolio & Demo Reel Guide
Dave Scotland
Privacy Rights in the Digital Age
Christopher T. Anglim, 2018
Transnational Migrations in the Asia-Pacific: Transformative Experiences in the Age of Digital Media
Catherine Gomes and Brenda S. A. Yeoh (eds.), 2018
ANSI X9.62 (1998) - The Elliptic Curve Digital Signature Algorithm (ECDSA)
American National Standards Institute
Transmedia Marketing: From Film and TV to Games and Digital Media
Anne Zeiser, 2016
