نتایج جستجو
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
John Sedlak, James Silva, 2008
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
James Silva, John Sedlak, 2008
Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002. Revised Papers
David Wolfe (auth.), Jonathan Schaeffer, Martin Müller, Yngvi Björnsson (eds.), 2003
BASIC Game Plans: Computer Games and Puzzles Programmed in BASIC
Rüdeger Baumann (auth.), Thomas S. Hansen, Donald Kahn (eds.), 1982
Games in Operations Management: IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB November 26–29, 1998, Ghent, Belgium
Matleena Pankakoski (auth.), Jens O. Riis, Riitta Smeds, Rik Van Landeghem (eds.), 2000
Lights Camera Booze: Drinking Games for Your Favorite Movies including Anchorman, Big Lebowski, Clueless, Dirty Dancing, Fight Club, Goonies, Home Alone, Karate Kid and Many, Many More
Kourtney Jason, Lauren Metz, Amanda Lanzone, 2013
Multisensory Impact of Sport Events: A Comparative Effect Analysis Based on Soccer Games
Thorsten Tham (auth.), 2016
small sided games to develop soccer intelligence
Peter Schreiner
Small-Sided and Conditioned Games in Soccer Training: The Science and Practical Applications
Filipe Manuel Clemente (auth.), 2016
Soccer Practice Games
Joe Luxbacher, 2010
Soccer practice games
Joe Luxbacher, 1995
Soccer Practice Games
Joe Luxbacher, 2010
3D Automotive Modeling. An Insider's Guide to 3D Car Modeling and Design for Games and Film
Andrew Gahan (Auth.), 2011
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design
Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.), 2011
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design
Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.), 2011
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design
Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.), 2011
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design
Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.), 2011
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design
Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.), 2011
Augmented Learning: Research and Design of Mobile Educational Games
Eric Klopfer, 2008
Augmented Learning: Research and Design of Mobile Educational Games
Eric Klopfer, 2008
Design and Use of Serious Games
Marja Kankaanranta, Marja Kankaanranta, Pekka Neittaanmäki, 2009
