نتایج جستجو
Evolution, games, and economic behaviour
Fernando Vega-Redondo, 1996
Math Hysteria: Fun and Games with Mathematics
Ian Stewart, 2004
Character Development and Storytelling for Games
Lee (Lee Sheldon) Sheldon, 2004
The Creation of Narrative in Tabletop Role-Playing Games
Jennifer Grouling Cover, 2010
The Creation of Narrative in Tabletop Role-Playing Games
Jennifer Grouling Cover
Agents, games, and evolution : strategies at work and play
Steve Kimbrough, 2011
Mathematical Games
Lukacs C., 1968
Eurogames: The Design, Culture and Play of Modern European Board Games
Stewart Woods, 2012
Cypher System: Character and Campaign Sheets
Monte Cook Games, 2015
Cypher System: Rulebook
Monte Cook Games, 2015
Numenera: Character Options
Monte Cook Games, 2014
Finite and Infinite Games: A Vision of Life as Play and Possibility
James P. Carse, 1986
The 2009-2014 World Outlook for PC Casual Games
Icon Group International
ZBrush Creature Design – Creating Dynamic Concept Imagery for Film and Games
Scott Spencer, 2012
ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
Scott Spencer, 2012
Hunger Games 2 Catching Fire
Suzanne Collins, 2010
Hunger Games 3 Mockingjay
Suzanne Collins, 2010
Games, strategies, and decision making
Joseph E. Harrington, 2009
The Family Handyman: Toys, Games, and Furniture
Editors of The Family Handyman, 1995
