دانلود کتاب Games, Design and Play: A Detailed Approach to Iterative Game Design
by John Sharp & Colleen Macklin [John Sharp]
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عنوان فارسی: بازی ها و طراحی بازی: یک رویکرد دقیق به تکرار شونده طراحی بازی |
دانلود کتاب
جزییات کتاب
creating great game designsThis book offers a play-focused,
process-oriented approach for designing games people will love
to play. Drawing on a combined 35 years of design and teaching
experience, Colleen Macklin and John Sharp link the concepts and
elements of play to the practical tasks of game design. Using
full-color examples, they reveal how real game designers think and
work, and illuminate the amazing expressive potential of great game
design.Focusing on practical details, this book
guides you from idea to prototype to playtest and fully realized
design. You’ll walk through conceiving and creating a
game’s inner workings, including its core actions, themes,
and especially its play experience. Step by step, you’ll
assemble every component of your “videogame,”
creating practically every kind of play: from cooperative to
competitive, from chance-based to role-playing, and everything in
between.Macklin and Sharp believe that games are for
everyone, and game design is an exciting art form with a
nearly unlimited array of styles, forms, and messages. Cutting
across traditional platform and genre boundaries, they help you
find inspiration wherever it exists.Games, Design and Play is for
all game design students, and for beginning-to-intermediate-level
game professionals, especially independent game designers. Bridging
the gaps between imagination and production, it will help you
craft outstanding designs for incredible play
experiences! Coverage includes:Understanding core elements of play design: actions, goals,
rules, objects, playspace, and playersMastering “tools” such as constraint, interaction,
goals, challenges, strategy, chance, decision, storytelling, and
contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game’s design valuesCreating design documents, schematics, and tracking
spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting
feedbackKnowing when a design is ready for productionLearning the rules so you can break them!