دانلود کتاب How to Make an RPG
by Daniel Schuller
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عنوان فارسی: چگونه برای ایجاد یک RPG |
دانلود کتاب
جزییات کتاب
What are you waiting for? Start creating today!
Let's make your dream RPG
In addition to the text you'll also recieve:
Over 200 example projects demonstrating how an RPG game is made step-by-step.
Hundreds of assets including sprites, tiles, maps, fonts and sounds files
Full Lua source code for 3 complete mini-games.
Full source code for the underlying C++ engine. (You never have to look at this but if you ever get curious it's yours!)
What You'll Learn In Each Section
The book is divided into three main sections; Exploration, Combat and Quests. These instruct you how to build RPG systems from the ground up. Once you understand the content you can use this knowledge for _any_ engine in the future.
Introduction
Learn where RPGs came from and how H.P. Lovecraft was involved!
Discover the correct mindset and philosophy to develop games to completion. Are you endlessly starting but never finishing projects? This section will help.
A brief introduction to the engine we'll use. It's clear, clean and allows rapid development.
Part I - Exploration
In this first section you'll learn how to create your own world! And how to write the code to let your players discover it's secrets.
Screenshot showing the exploration part of the book.
The player is trapped in a dungeon. Part of the mini-RPG you'll create at the end of this section.
Learn how to create maps from tiles
Learn how to setup a 2d camera
Learn how to make cutscenes you can reuse and tweak easily
Learn how to animate and add NPCs to your game
Learn how to add trigger zones to a map
Learn how to make user interface element like a dialog box
Learn how to control characters and NPCs using state machines
Learn how to make a simple RPG inventory and menu system
Learn how to play simple sound effects
... plus much more!
This chapter ends with a small demo. We'll create a mini-RPG with cutscenes, dialog, puzzles and a bit of intrigue!
Part II - Combat
In this section you'll learn how to add combat to your world. What creatures will you add? What are your world's magic and weapons?
Standing outside the combat arena.
The player stands outside the combat arena, preparing for battle. Part of the mini-RPG you'll create at the end of this section.
Learn how to use to stats to represent the game world.
Learn how to create a level curve that suits your game.
Learn how to represent weapons, armor and items in a way that's easy to extend
Learn how to create a party of characters the player can recruit
Learn how to create monsters in a way that's easy to extend
Learn the correct architecture to make dynamic combat simple, understandable and easy to extend
Learn about magic, special abilities, attacks and using items
... plus much more!
This chapter ends with a small demo. The player is outside a grand arena. He can recruit characters, find items and battle his way through each round of the arena until he reaches the dangerous boss monster!
Part III - Quests
In this section you'll write your own quest, with puzzles, monsters, story and action!
Solving a puzzle in a dark dungeon.
The player attempts to solve a puzzle in a dark dungeon.
Learn how to design a full game
Learn what it means to make a full game
Learn how track the state of quests
Learn how to save and load game data
Learn how to make a world map with random encounters
Learn how to adds shops, towns folk and simple conversation
... plus much more!
This chapter deals with creating a small, fully-featured game. By the end you'll have a full game with a quest, a dungeon, overworld map, twists and end boss.