جزییات کتاب
Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projectsKey FeaturesLearn how to translate stories into ink code to create interactive projectsGain valuable insight into the ink story API to create engaging stories using the Unity pluginDevelop drop-in solutions to common narrative problems for Unity projectsBook Descriptionink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.What you will learnDiscover how ink understands stories and their partsExamine ink patterns for making branching narrativesDevelop code in Unity using the ink plugin to manipulate storiesDesign advanced projects combining ink stories with C# codeCompare common use cases for ink and Unity, such as dialogue systemsDetermine how ink can best fit into future narrative projectsWho this book is forThis book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.Table of ContentsText, Flow, Choices, and WeavesKnots, Diverts, and Looping PatternsSequences, Cycles, and Shuffling TextVariables, Lists, and FunctionsTunnels and ThreadsAdding and Working with the ink-Unity Integration PluginUnity API – Making Choices and Story ProgressionStory API - Accessing ink Variables and FunctionsStory API - Observing and Reacting to Story EventsDialogue Systems with inkQuest Tracking and Branching NarrativesProcedural Storytelling with ink
درباره نویسنده
دانیل کاستلانی (انگلیسی: Daniel Castellani؛ زادهٔ ۲۱ مارس ۱۹۶۱ در بوئنوس آیرس) بازیکن سابق، مربی فعلی والیبال اهل آرژانتین است.