جزییات کتاب
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.xOverviewLearn the basics of the Unity 3D game engine by building five small, functional game projectssimplification and iteration techniques that will make you more successful as a game developerTake Unity for a spin with a refreshingly humorous approach to technical manualsIn DetailUnity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single «something» that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, youll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, youll learn how to re-skin the project to completely change the games theme. Incorporating everything youve learned, youll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, youll program some simple AI (Artificial Intelligence) for a tic tac toe game.«Unity 4.x Game Development by Example» is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!What you will learn from this bookExplore the basic development flow of the Unity 3D game engineUnderstand fundamental programming concepts in both javascript and C#Develop five different games from inception to completionDiscover the secrets new game developers use to be successful when theyre just starting outGrasp the nuances of Unitys immediate-mode GUICompletely re-skin a game for fun and (potentially) profitLengthen gameplay by learning how to use random numbersExplore the process of writing Artificial Intelligence from scratchApproachThis is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.