دانلود کتاب iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
by Philip Rideout
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عنوان فارسی: برنامه نویسی iPhone 3D: توسعه برنامه های گرافیکی با OpenGL ES |
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جزییات کتاب
You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
Get set up for iPhone development with the Xcode environment
Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.