دانلود کتاب Game Programming with Open 3D Engine
by Oleksandr Lozitskiy
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عنوان فارسی: برنامه نویسی بازی با Open 3D Engine |
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جزییات کتاب
Each chapter was carefully considered. Was it necessary to move forward? Was it understandable given the topics presented so far? Did it introduce the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems.
By the end of the book you will learn how to create a single-player mini-game, "Chicken Soccer," and then convert it into a multiplayer game. I will cover O3DE entities and components, modules, inter-component communication, building a player character, physics, animation, sound, user interfaces; and finally, convert the game to multiplayer with local prediction and responsive player controls.