دانلود کتاب Phantasmal Spaces: Archetypical Venues in Computer Games
by Mathias Fuchs
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عنوان فارسی: فضاهای خیالی: مکان های کهن الگو در بازی های رایانه ای |
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جزییات کتاب
In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.