دانلود کتاب DEMOSCENE: the art of real-time
by Lassi Tasajärvi
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عنوان فارسی: DEMOSCENE: هنر زمان واقعی |
دانلود کتاب
جزییات کتاب
interesting phenomena to come
out of digital media culture. Its
roots stretch back to the late-70s
and early-80s, but it managed to
remain obscure until the begin-
ning of the 21st century. It’s rare
that an active, organized and
global phenomenon would want to
remain underground for 20 years,
while still exercising consider-
able influence outside itself.
The demoscene developed rap-
idly in the 1980s, especially in
Scandinavia and the rest of West-
ern Europe, but it also had pock-
ets in the USA and other parts of
the world. Basically, it took root
wherever significant amounts of
home computers were sold. It’s a
culture created by the first gen-
eration of kids who grew up with
home computers and computer
games.
Even before Internet use became
widespread, thousands of au-
diovisual works had been glob-
ally published and distributed by
the demoscene culture. This was
done using modems and diskettes
by different global groups. At the
same time, the cracking scene,
which has always been a close
relative of the demoscene, sys-
tematically cracked and distrib-
uted just about every computer
game and program to come on
the market. There is something
significant about this culture by
virtue of the numbers alone. The
presence was soon felt in other
areas of culture.