دانلود کتاب IOS 6 Application Development For Dummies
by Neal Goldstein, Dave Wilson
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عنوان فارسی: توسعه برنامه iOS 6 برای Dummies |
دانلود کتاب
جزییات کتاب
IOS6 Application Development For Dummies; About the Authors; Dedication; Authors' Acknowledgments; Table of Contents; Introduction; A Bit of History; Our Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Killer iOS App; Figuring Out What Makes a Great iOS Application; Exploiting the iOS Platform; Embracing Device Limitations; Why Develop iOS Applications?; Developing with Apple's Expectations in Mind. An Application EcosystemEnter the Cloud; Developing an App the Right Way Using the Example App in This Book; What's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Adding the Image and Sound Resources and an Application Icon; Part II: Building Road Trip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard. Defining What You Want an Application to Do: The RoadTrip ApplicationCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers --
the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; Adding the User Interface Objects. View LayoutBack to Adding User Interface Objects; Massaging the Template Code; Autosizing the Button; Creating the iPhone User Interface; A Quick Auto Layout Example.; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors. Using the Xcode Source EditorAccessing Documentation; Finding and Searching in Your Project; You're Finally Ready to Code!; Part III: Getting Your Feet Wet --
Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Sprucing Up the Main View; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App.