جزییات کتاب
Create, customize, and optimize your own professional games from scratch with Unity 2022Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesCreate the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objectsAdd interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scriptingImprove the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and TimelineBook DescriptionUnity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.What you will learnBuild a game prototype that includes gameplay, player and non-player characters, assets, animations, and moreSet up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022Learn both C# and Visual Scripting to customize player movements, the user interface, and game physicsApply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)Create win-lose conditions for the game by using design patterns such as Singleton and Event ListenersImplement Game AI to build a fully functional enemy capable of detecting and attacking the playerDebug, test, optimize, and create an executable version of the game to share with your friendsWho this book is forBoth game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.Table of ContentsCreating a Unity ProjectEditing Scenes and GameObjectsGrayboxing with Terrain and ProBuilderImporting and Integrating AssetsIntroduction to C# and Visual ScriptingImplementing Movement and SpawningPhysics Collisions and Health SystemWin and Lose ConditionsImplementing Game AI for Building EnemiesMaterials and Effects with URP and Shader GraphVisual Effects with Particle Systems and Visual Effect GraphLighting Using the Universal Render PipelineFull-Screen Effects with Post-ProcessingSound and Music IntegrationUser Interface DesignCreating a UI with the UI ToolkitCreating Animations with Animator, Cinemachine, and TimelineOptimization with Profiler, Frame Debugger, and Memory ProfilerGenerating and Debugging an ExecutableAugmented Reality in Unity