دانلود کتاب 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
by David H. Eberly
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عنوان فارسی: موتور های 3D بازی معماری: برنامه های زمان واقعی با سحر و جادو وحشی (مورگان Kaufmann سری در تکنولوژی 3D تعاملی) مهندسی |
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The examples use OpenGL API, and I compiled only the VC++ 7.1 project that use OpenGL as the rendering mechanism in VC++ 8.0 on Windows Vista - this works well.
Only complaint is that there is no chapter that explains the matrix model of OpenGL. Sure enough this is to be found in a lot of other books, but if the author had decided to put in a chapter explaining the matrix model - e.g. how the perspective transformation matrix is derived from first principles, then this would be the only book you ever need.