جزییات کتاب
طراحی شیءگرا روند برنامهریزی یک سیستم اشیاء در تعامل با هدف حل یک مشکل نرمافزاری است. این یک رویکرد به طراحی نرمافزار است.
یک شیء شامل دادهها و روشهای محصور شدهاست که با هم برای نشان دادن یک موجودیت دستهبندی شدهاند. رابط شیء تعریف میکند که چگونه میتوان با آن تعامل برقرار کرد. یک برنامه شیءگرا با تعامل این اشیاها توصیف میشود. طراحی شیءگرا رشتهای تعریف اشیاء و تعاملات آنها برای حل یک مشکل است که در تجزیه و تحلیل شیءگرا شناسایی و مستند شدهاست.
Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.New to this new edition areAn introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changesNew domains and contextsA greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle.Fresh approaches to reasoning about complex systemsAn examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchyHow to allocate the resources of a team of developers and mange the risks associated with developing complex software systemsAn appendix on object-oriented programming languagesThis is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems. Sidebars Preface Acknowledgments About the Authors Section I: Concepts Chapter 1: Complexity Chapter 2: The Object Model Chapter 3: Classes and Objects Chapter 4: Classification Section II: Method Chapter 5: Notation Chapter 6: Process Chapter 7: Pragmatics Chapter 8: System Architecture: Satellite-Based Navigation Chapter 9: Control System: Traffic Management Chapter 10: Artificial Intelligence: Cryptanalysis Chapter 11: Data Acquisition: Weather Monitoring Station Chapter 12: Web Application: Vacation Tracking System Appendix A: Object-Oriented Programming Languages Appendix B: Further Reading Notes Glossary Classified Bibliography Index Amazon.com Review In this eagerly awaited second edition, Grady Booch draws upon the rich and varied results of those projects and offers improved methods for object development and a new, unified notation. With numerous examples implemented in C++, Booch illustrates essential concepts, explains the method, and shows successful applications in a variety of fields. Booch also gives pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management. A two-time winner of Software Development's coveted Jolt Cola Product Excellence Award!
درباره نویسنده
گریدی بوچ (به انگلیسی: Grady Booch) (متولد ۲۷ فوریه ۱۹۵۵)یک مهندس نرمافزار آمریکایی است که بیشتر به خاطر همکاریاش بر روی زبان مدلسازی یکپارچه به همراه ایوار جاکوبسون و جیمز رامبورگ معروف است.