جزییات کتاب
This book series is a tutorial for software developers to build GUIs of Java applications using JavaFX 8 which has become a part of Java SE Development Kit 8 (JDK 8). The primary objective is to provide a comprehensive handbook, which brings forward the frequently used features and the essence of JavaFX. The usages of APIs provided in JavaFX packages are illustrated through the step-by-step development of a sophisticated graphics toolkit. Complete source codes of the graphics toolkit, a set of packages with reusable classes as well as embeddable JavaFX applications, are included in the book series. The following tables list all the source codes of drawtool library offered in the prior four volumes of the book series: PACKAGE NAME: drawtool SOURCE CODE FILE NAME: ShapeDrawer.java DrawPane.java PACKAGE NAME: drawtool.drawer SOURCE CODE FILE NAME: BezierCurveDrawer.java CircleDrawer.java EllipseDrawer.java LineDrawer.java PathDrawer.java PolygonDrawer.java PolylineDrawer.java RectangleDrawer.java RegularPolygonDrawer.java ShapeMover.java PACKAGE NAME: drawtool.shape SOURCE CODE FILE NAME: RegularPolygon.java PACKAGE NAME: drawtool.io SOURCE CODE FILE NAME: DrawClipper.java DrawLoader.java DrawWriter.java The following tables list all the source codes of graphics applications offered in the prior four volumes of the book series: PACKAGE NAME: imageviewer SOURCE CODE FILE NAME: FileUtils.java ImageViewer.java SlideshowService.java PACKAGE NAME: jfxdrawtools SOURCE CODE FILE NAME: JFXDrawTools.java Since contents are abundant, chapters are organized into volumes; let’s glance at the prior four volumes: VOLUME I: DEVELOPING IMAGE VIEWING COMPONENTS VOLUME II: DEVELOPING INTERACTIVE SHAPE DRAWING TOOLS VOLUME III: DEVELOPING INTERACTIVE REGULAR POLYGON DRAWING TOOLS VOLUME IV: DEVELOPING SKETCH SAVING AND LOADING APIS More contents are in the process of development. A useful Summary section is available at the end of each chapter; it lists all the key aspects of JavaFX library featured in the chapter. It helps you to look up fundamental capabilities of JavaFX engaged in this book series. Here are some of essentials among others: * Shape class in javafx.scene.shape package for 2D geometric primitives. * FXML, a markup language which complies with the XML (Extensible Markup Language) format, to build GUIs. * Properties and binding mechanism. * Image class and ImageView class to load and display images. * Concurrency capacity in javafx.concurrent package. * FadeTransition and ParallelTransition applied onto image objects in a slide show function. * Build-in layout panes in javafx.scene.layout package. * And more... To copy the complete source codes from this kindle e-Book, Here’s a suggestion: 1. Install Calibre, a free E book Management software, to your PC. 2. Use Add books function in Calibre to add the .mobi file of the e-Book to Calibre library. 3. Open the book from Calibre and copy the source codes to Java files.