جزییات کتاب
This product is at the same time similarand different from any-thing you’ve seen before.It is similar in that it provides a great deal ofinformation about a fantastic world for tellingepic high fantasy adventures. This productis different in that it also attempts to addressreal issues for real Game Masters trying to usesomething they did not create to tell a storythat still feels like their own. Shaintar: Immortal Legends alsobreaks the mold of the typical Savage Worlds product. While the standard format for most Savage World books– innovative and effective as it is – suffices for many fans, there is a segment of the Savage Worlds fan base that hasexpressed a strong desire for a fully-realized and expressed setting. Shaintar is meant to be that setting. However, I’ve not chosen to completely abandon the extraordinary innovations of the Savage Worlds model,either. Within the full setting is the gateway to an extensive Plot Point campaign. Granted, it spans a much largerperiod of time than most such campaigns, and is presented in multiple books as well. I am hopeful that this break forthe norm will be seen as welcome variant, giving you a truly expansive, epic tale to tell and live. You’ll notice one new feature scattered throughout the book. Called “GM to GM,” these off-set notes willbe where I break from the standard text to, in plain language, explain ideas and thoughts from one Game Masterto another. GMs (and players) can read these notes and end up with a much stronger grasp of what I am trying tocommunicate and how best to play with the ideas presented. Additionally, these “GM to GM” notes will presentvariant rules ideas, game mastering techniques, and other ideas that have worked well in my own games and mayimprove yours. Very few settings and source-books are written, in my opinion, with a full emphasis on the knowledge thatanother person has to read the material and figure out how to make it work in their own game. Too often, GMs andplayers are left trying to interpret what the writer or designer meant. Rather than spin it their own way, these folksactually do want to “get it right,” so to speak. (Alternately, they may be all about shifting from the paradigm thewriter intended, but it is still easier to vary from what you understand than to deviate from an unknown.) The “GMto GM” sections are one of the ways I’m helping you make Shaintar your world as much as mine. The most successful entertainment properties are the ones that combine innovative and creative ideas withrecognizable concepts that the audience can relate to. I make no bones about the fact that I have chosen to usetraditional ideas, yet I’ve also striven to reshape and combine them in new ways to present a unique gaming experience.I hope you enjoy it.