کتاب های Frank D. Luna
![Introduction to 3D Game Programming with DirectX 11](http://cdn.ketabkoo.com/covers/0/14291-n.jpg)
Introduction to 3D Game Programming with DirectX 11
Frank Luna, 2012![Introduction to 3D Game Programming with DirectX 10](http://cdn.ketabkoo.com/covers/1/115652-n.jpg)
Introduction to 3D Game Programming with DirectX 10
Frank D. Luna, 2008![Introduction to 3D game programming with DirectX 10](http://cdn.ketabkoo.com/covers/1/115653-n.jpg)
Introduction to 3D game programming with DirectX 10
Frank D. Luna, 2008![Introduction to 3D Game Programming with DirectX 10](http://cdn.ketabkoo.com/covers/1/115654-n.jpg)
Introduction to 3D Game Programming with DirectX 10
Frank D. Luna, 2008![Introduction to 3D Game Programming with DirectX 12](http://cdn.ketabkoo.com/covers/1/115655-n.jpg)
Introduction to 3D Game Programming with DirectX 12
Frank Luna, 2016![Introduction to 3D game programming with DirectX 9.0](http://cdn.ketabkoo.com/covers/1/115657-n.jpg)
Introduction to 3D game programming with DirectX 9.0
Frank D. Luna, 2003![Introduction to 3D Game Programming with DirectX 9.0](http://cdn.ketabkoo.com/covers/1/115658-n.jpg)
Introduction to 3D Game Programming with DirectX 9.0
Frank D. Luna, 2003![Introduction to 3D Game Programming with DirectX 9.0](http://cdn.ketabkoo.com/covers/1/115659-n.jpg)
Introduction to 3D Game Programming with DirectX 9.0
Frank D. Luna, 2003![Introduction to 3D Game Programming with DirectX 12](http://cdn.ketabkoo.com/covers/10/1073810-n.jpg)
Introduction to 3D Game Programming with DirectX 12
Frank Luna, 2016![Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach](http://cdn.ketabkoo.com/covers/11/1138509-n.jpg)
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Frank D. Luna, 2006![Projektowanie gier 3D. Wprowadzenie do technologii DirectX 11](http://cdn.ketabkoo.com/covers/11/1155340-n.jpg)
Projektowanie gier 3D. Wprowadzenie do technologii DirectX 11
Frank Luna, 2014![Introduction to 3D Game Programming with DirectX 12](http://cdn.ketabkoo.com/covers/14/1486812-n.jpg)
Introduction to 3D Game Programming with DirectX 12
Frank D. Luna, 2016![Introduction to 3D Game Programming with DirectX 12](http://cdn.ketabkoo.com/covers/15/1590917-n.jpg)
Introduction to 3D Game Programming with DirectX 12
Frank D. Luna, 2016![Direct-Contact Heat Transfer](http://cdn.ketabkoo.com/covers/0/8975-n.jpg)
Direct-Contact Heat Transfer
R. F. Boehm, Frank Kreith (auth.), Frank Kreith, R. F. Boehm (eds.), 1988![Anlaufmanagement in der Automobilindustrie erfolgreich umsetzen: Ein Leitfaden für die Praxis](http://cdn.ketabkoo.com/covers/0/15151-n.jpg)
Anlaufmanagement in der Automobilindustrie erfolgreich umsetzen: Ein Leitfaden für die Praxis
Günther Schuh, Wolfgang Stölzle, Frank Straube (auth.), Günther Schuh, Wolfgang Stölzle, Frank Straube (eds.), 2008![Agent Mediated Electronic Commerce: The European AgentLink Perspective](http://cdn.ketabkoo.com/covers/0/15623-n.jpg)
Agent Mediated Electronic Commerce: The European AgentLink Perspective
Carles Sierra, Frank Dignum (auth.), Frank Dignum, Carles Sierra (eds.), 2001![Guide to Intelligent Data Analysis: How to Intelligently Make Sense of Real Data](http://cdn.ketabkoo.com/covers/0/16051-n.jpg)
Guide to Intelligent Data Analysis: How to Intelligently Make Sense of Real Data
Michael R. Berthold, Christian Borgelt, Frank Höppner, Frank Klawonn, 2010![Handbuch Automobilbanken: Finanzdienstleistungen für Mobilität](http://cdn.ketabkoo.com/covers/0/29401-n.jpg)
Handbuch Automobilbanken: Finanzdienstleistungen für Mobilität
Frank Stenner (auth.), Dr. Frank Stenner (eds.), 2010![Advances in Immunology, Vol. 40](http://cdn.ketabkoo.com/covers/0/32096-n.jpg)