کتاب های Wolfgang Bock
![Einführung in den Sprachkern von SQL-99](http://cdn.ketabkoo.com/covers/0/72054-n.jpg)
Einführung in den Sprachkern von SQL-99
Professor Dr. Wolfgang Panny, Professor Dr. Alfred Taudes (auth.), 2000![ECM Enterprise Content Management](http://cdn.ketabkoo.com/covers/0/72444-n.jpg)
ECM Enterprise Content Management
Wolfgang Riggert![Beginning Direct3D Game Programming](http://cdn.ketabkoo.com/covers/0/72763-n.jpg)
Beginning Direct3D Game Programming
Wolfgang Engel, 2003![Beginning Direct3D Game Programming, Second Edition](http://cdn.ketabkoo.com/covers/0/72764-n.jpg)
Beginning Direct3D Game Programming, Second Edition
Wolfgang Engel, 2003![Beginning Direct3D Game Programming, Second Edition](http://cdn.ketabkoo.com/covers/0/72765-n.jpg)
Beginning Direct3D Game Programming, Second Edition
Wolfgang Engel, 2003![Adaptive Hypermedia and Adaptive Web-Based Systems: 5th International Conference, AH 2008, Hannover, Germany, July 29 - August 1, 2008. Proceedings](http://cdn.ketabkoo.com/covers/0/73195-n.jpg)
Adaptive Hypermedia and Adaptive Web-Based Systems: 5th International Conference, AH 2008, Hannover, Germany, July 29 - August 1, 2008. Proceedings
Jan Borchers (auth.), Wolfgang Nejdl, Judy Kay, Pearl Pu, Eelco Herder (eds.), 2008![Adaptive Hypermedia and Adaptive Web-Based Systems: Third International Conference, AH 2004, Eindhoven, The Netherlands, August 23-26, 2004. Proceedings](http://cdn.ketabkoo.com/covers/0/73196-n.jpg)
Adaptive Hypermedia and Adaptive Web-Based Systems: Third International Conference, AH 2004, Eindhoven, The Netherlands, August 23-26, 2004. Proceedings
Emile Aarts (auth.), Paul M. E. De Bra, Wolfgang Nejdl (eds.), 2004![Advanced Environments, Tools, and Applications for Cluster Computing: NATO Advanced Research Workshop, IWCC 2001 Mangalia, Romania, September 1–6, 2001 Revised Papers](http://cdn.ketabkoo.com/covers/0/73754-n.jpg)
Advanced Environments, Tools, and Applications for Cluster Computing: NATO Advanced Research Workshop, IWCC 2001 Mangalia, Romania, September 1–6, 2001 Revised Papers
Wolfgang Gentzsch (auth.), Dan Grigoras, Alex Nicolau, Bernard Toursel, Bertil Folliot (eds.), 2002![Atomic and Molecular Data for Space Astronomy Needs, Analysis, and Availability](http://cdn.ketabkoo.com/covers/0/73920-n.jpg)
Atomic and Molecular Data for Space Astronomy Needs, Analysis, and Availability
Peter L. Smith, Wolfgang L. Wiese, 1992![ShaderX2](http://cdn.ketabkoo.com/covers/0/74255-n.jpg)
ShaderX2
Wolfgang F. Engel, 2003![ShaderX2: Introductions and Tutorials with DirectX 9.0](http://cdn.ketabkoo.com/covers/0/74256-n.jpg)
ShaderX2: Introductions and Tutorials with DirectX 9.0
Wolfgang F. Engel, 2004![ShaderX2: Introductions and Tutorials with DirectX 9.0](http://cdn.ketabkoo.com/covers/0/74257-n.jpg)
ShaderX2: Introductions and Tutorials with DirectX 9.0
Wolfgang F. Engel, 2003![ShaderX2: Introductions and Tutorials with DirectX 9.0](http://cdn.ketabkoo.com/covers/0/74258-n.jpg)
ShaderX2: Introductions and Tutorials with DirectX 9.0
Wolfgang F. Engel, 2003![ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0](http://cdn.ketabkoo.com/covers/0/74259-n.jpg)
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2004![ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0](http://cdn.ketabkoo.com/covers/0/74260-n.jpg)
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2003![ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0](http://cdn.ketabkoo.com/covers/0/74261-n.jpg)
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2003![ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0](http://cdn.ketabkoo.com/covers/0/74262-n.jpg)
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2003![Shaderx3: Advanced Rendering with Directx and OpenGL](http://cdn.ketabkoo.com/covers/0/74264-n.jpg)
Shaderx3: Advanced Rendering with Directx and OpenGL
Wolfgang Engel, 2006![ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)](http://cdn.ketabkoo.com/covers/0/74266-n.jpg)
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Wolfgang Engel, 2004![Compiler Construction: 7th International Conference, CC'98 Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS'98 Lisbon, Portugal, March 28 – April 4, 1998 Proceedings](http://cdn.ketabkoo.com/covers/0/74342-n.jpg)
Compiler Construction: 7th International Conference, CC'98 Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS'98 Lisbon, Portugal, March 28 – April 4, 1998 Proceedings
Klaus Brouwer, Wolfgang Gellerich, Erhard Ploedereder (auth.), Kai Koskimies (eds.), 1998![TEX for Scientific Documentation: Second European Conference Strasbourg, France, June 19–21, 1986 Proceedings](http://cdn.ketabkoo.com/covers/0/74871-n.jpg)
TEX for Scientific Documentation: Second European Conference Strasbourg, France, June 19–21, 1986 Proceedings
Wolfgang Appelt (auth.), Jacques Désarménien (eds.), 1986![TEX for Scientific Documentation: Second European Conference Strasbourg, France, June 19–21, 1986 Proceedings](http://cdn.ketabkoo.com/covers/0/74872-n.jpg)
TEX for Scientific Documentation: Second European Conference Strasbourg, France, June 19–21, 1986 Proceedings
Wolfgang Appelt (auth.), Jacques Désarménien (eds.), 1986![Access for All: Approaches to the Built Environment](http://cdn.ketabkoo.com/covers/0/75338-n.jpg)
Access for All: Approaches to the Built Environment
Wolfgang Christ, 2005![Finanzmathematik mit MATLAB](http://cdn.ketabkoo.com/covers/0/76365-n.jpg)