انتشارات Morgan Kaufmann, Morgan Kaufmann
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Semantics in Business Systems: The Savvy Manager's Guide
Dave McComb, 2003
Sharing Data and Models in Software Engineering
Tim Menzies, 2014
Sketching User Experiences: The Workbook
Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, 2011
Sketching User Experiences: The Workbook
Saul Greenberg, 2011
Skew-Tolerant Circuit Design
David Harris, 2001
Smart Things: Ubiquitous Computing User Experience Design
Mike Kuniavsky, 2010
Real-time cameras: a guide for game designers and developers
Mark Haigh-Hutchinson, 2009
Real-Time Collision Detection
Christer Ericson, 2005
Real-Time Collision Detection
Christer Ericson (Auth.), 2004
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Christer Ericson, 2005
Real-Time Shader Programming
Ron Fosner, 2003
Real-Time Shader Programming. Covering Direct: X 9.0
Ron Fosner (Auth.), 2003
Real-Time Shader Programming. Covering DirectX 9.0
Ron Fosner (Auth.), 2002
Reasoning About Actions & Plans
Michael P. Georgeff (Eds.), 1987
Reasoning About Plans
James Allen, Henry Kautz, Richard Pelavin, 1991
Refactoring for Software Design Smells: Managing Technical Debt
Girish Suryanarayana, 2014