انتشارات Morgan Kaufmann Pub

29th Conference on Very Large Databases, 2003
Freytag J.-C., et al. (eds.), 2003
Social Data Analytics: Collaboration for the Enterprise
Krish Krishnan, Shawn P. Rogers, 2014
Component Database Systems (The Morgan Kaufmann Series in Data Management Systems)
Klaus R. Dittrich, Andreas Geppert, 2000
Proceedings 2003 VLDB Conference
Johann-Christoph Freytag, Peter Lockemann, Serge Abiteboul, Michael Carey, Patricia Selinger and Andreas Heuer (Eds.), 2003
Better Game Characters by Design: A Psychological Approach
Katherine Isbister, 2006
Casual Game Design: Designing Play for the Gamer in ALL of Us
Gregory Trefry, 2010
Casual Game Design: Designing Play for the Gamer in ALL of Us
Gregory Trefry, 2010
Casual Game Design: Designing Play for the Gamer in ALL of Us
Gregory Trefry, 2010
Advanced Graphics Programming Using Open: GL
Tom Mcreynolds and David Blythe (Auth.), 2005
Advanced Graphics Programming Using OpenGL
Tom McReynolds, David Blythe, 2005
Readings in artificial intelligence and software engineering
Charles Rich; Richard C Waters, 1986
Data Architecture: A Primer for the Data Scientist: Big Data, Data Warehouse and Data Vault
W.H. Inmon, Dan Linstedt, 2014
Data Warehousing in the Age of Big Data
Krish Krishnan, 2013
Data Warehousing in the Age of Big Data
Krish Krishnan, 2013
Data Warehousing in the Age of Big Data
Krish Krishnan, 2013
Computability, Complexity, and Languages, Second Edition: Fundamentals of Theoretical Computer Science (Computer Science and Scientific Computing)
Martin Davis, Ron Sigal, Elaine J. Weyuker, 1994
Foundations of analog and digital electronic circuits: solutions to exercises and problems
Anant Agarwal, Jeffrey Lang, 2005
Entity Information Life Cycle for Big Data: Master Data Management and Information Integration
John R. Talburt, Yinle Zhou, 2015
Mobile IPv6: Protocols and Implementation
Qing Li, Tatuya Jinmei, Keiichi Shima, 2009
P2P Networking and Applications
John Buford, Heather Yu, Eng Keong Lua, 2008