نتایج جستجو

Size enlargement by agglomeration
Wolfgang Pietsch, 1991
16th European Symposium on Computer Aided Process Engineering and 9th International Symposium on Process Systems Engineering
Wolfgang Marquardt, Richard Sass
A primer in Petri Net Design
Wolfgang Reisig, 1992
Grundkurs Künstliche Intelligenz
Wolfgang Ertel, 2008
Grundkurs Künstliche Intelligenz
Wolfgang Ertel, 2008
Grundkurs Künstliche Intelligenz: Eine praxisorientierte Einführung. Online-Service
Wolfgang Ertel, 2009
Einführung in den Sprachkern von SQL-99
Professor Dr. Wolfgang Panny, Professor Dr. Alfred Taudes (auth.), 2000
ECM Enterprise Content Management
Wolfgang Riggert
Beginning Direct3D Game Programming
Wolfgang Engel, 2003
Beginning Direct3D Game Programming, Second Edition
Wolfgang Engel, 2003
Beginning Direct3D Game Programming, Second Edition
Wolfgang Engel, 2003
Adaptive Hypermedia and Adaptive Web-Based Systems: 5th International Conference, AH 2008, Hannover, Germany, July 29 - August 1, 2008. Proceedings
Jan Borchers (auth.), Wolfgang Nejdl, Judy Kay, Pearl Pu, Eelco Herder (eds.), 2008
Adaptive Hypermedia and Adaptive Web-Based Systems: Third International Conference, AH 2004, Eindhoven, The Netherlands, August 23-26, 2004. Proceedings
Emile Aarts (auth.), Paul M. E. De Bra, Wolfgang Nejdl (eds.), 2004
Advanced Environments, Tools, and Applications for Cluster Computing: NATO Advanced Research Workshop, IWCC 2001 Mangalia, Romania, September 1–6, 2001 Revised Papers
Wolfgang Gentzsch (auth.), Dan Grigoras, Alex Nicolau, Bernard Toursel, Bertil Folliot (eds.), 2002
Atomic and Molecular Data for Space Astronomy Needs, Analysis, and Availability
Peter L. Smith, Wolfgang L. Wiese, 1992
ShaderX2
Wolfgang F. Engel, 2003
ShaderX2: Introductions and Tutorials with DirectX 9.0
Wolfgang F. Engel, 2004
ShaderX2: Introductions and Tutorials with DirectX 9.0
Wolfgang F. Engel, 2003
ShaderX2: Introductions and Tutorials with DirectX 9.0
Wolfgang F. Engel, 2003
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2004
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2003
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2003
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel, 2003