انتشارات Morgan
Sketching User Experiences: The Workbook
Saul Greenberg, 2011
Skew-Tolerant Circuit Design
David Harris, 2001
Smart Things: Ubiquitous Computing User Experience Design
Mike Kuniavsky, 2010
Real-time cameras: a guide for game designers and developers
Mark Haigh-Hutchinson, 2009
Real-Time Collision Detection
Christer Ericson, 2005
Real-Time Collision Detection
Christer Ericson (Auth.), 2004
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Christer Ericson, 2005
Real-Time Shader Programming
Ron Fosner, 2003
Real-Time Shader Programming. Covering Direct: X 9.0
Ron Fosner (Auth.), 2003
Real-Time Shader Programming. Covering DirectX 9.0
Ron Fosner (Auth.), 2002
Reasoning About Actions & Plans
Michael P. Georgeff (Eds.), 1987
Reasoning About Plans
James Allen, Henry Kautz, Richard Pelavin, 1991
Refactoring for Software Design Smells: Managing Technical Debt
Girish Suryanarayana, 2014
Relevance Ranking for Vertical Search Engines
Bo Long, 2014
Relevance Ranking for Vertical Search Engines
Bo Long, 2014
Relevance Ranking for Vertical Search Engines
Bo Long, 2014
Representations of commonsense knowledge
Davis, 1990
