نتایج جستجو

Mean Field Games
Yves Achdou, Pierre Cardaliaguet, François Delarue, Alessio Porretta, Filippo Santambrogio, 2020
Video Games Around the World
Mark J. P. Wolf (editor), 2015
Super Sharp Pencil & Paper Games
Andrea Angiolino, 1995
Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021
Nicolas Alejandro Borromeo, 2011
Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021
Nicolas Alejandro Borromeo, 2011
One hundred selected games
Mikhaïl Botvinnik, 1960
Rubinstein's chess masterpieces. 100 selected games
Akiba Rubinstein, Hans Kmoch, 1960
The Uncanny Valley in Games and Animation
Angela Tinwell, 2014
AI for Games (AI for Everything)
Ian Millington, 2021
Best Attacking Games of 2012-2015
Csaba Balogh. Arkaji Naiditsch
Status Games: Why We Play and How to Stop
Loretta Graziano Breuning, 2021
Status Games: Why We Play and How to Stop
Loretta Graziano Breuning, 2021
Status Games: Why We Play and How to Stop
Loretta Graziano Breuning, 2021
Best Attacking Games of 2012-2015
Csaba Balogh. Arkaji Naiditsch
The World Champion: Mikhail Tal's Best Games 2
Tibor Karolyi, 2015
Mikhail Tal’s Best Games 1 - The Magic of Youth
Tibor Karolyi, 2014
Making Games: The Politics and Poetics of Game Creation Tools (Playful Thinking)
Stefan Werning, 2021
Game Development Patterns and Best Practices: Better games, less hassle
John P. Doran, Matt Casanova, 2017
Classical Antiquity in Video Games : Playing with the Ancient World
Rollinger, Christian, 2020
Fundamental Chess Strategy in 100 Games
Boroljub Zlatanovic, 2020